function playVideo(y, x){
document.getElementById(y).innerHTML='<object id="MediaPlayer1" width="320" height="300"'
		+'	classid="CLSID:22D6F312-B0F6-11D0-94AB-0080C74C7E95"'
		+'	codebase="http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,701"'
		+'        type="application/x-oleobject">'
		+'        <param name="FileName" value="'+x+'" />'
		+'        <param name="autoStart" value="true">'
		+'        <param name="showstatusbar" value="true" />'
		+'        <param name="ShowControls" value="true" />'
		+'        <param name="volume" value="100">'
		+'        <embed type="application/x-mplayer2" '
		+'	pluginspage = "http://www.microsoft.com/Windows/MediaPlayer/"'
		+'	src="'+x+'"'
		+'	name="MediaPlayer1"	width="320"	height="300" autoStart="true" showstatusbar="true" showcontrols="true" volume="100"></embed>'
		+'  </object>';
}

// Browser sniff -- the following code does a very simple browser check and rates the 
//     browser as either Internet Explorer on a Win32 platform or not, so that we 
//     know to use the ActiveX model, or the plug-in Model.
var sBrowser = navigator.userAgent;  
if ((sBrowser.indexOf("IE") > -1) && (navigator.platform == "Win32"))
{
	sBrowser = "IE";
} else {
	sBrowser = "nonIE";
}
// end browser sniff


function muteClick() // This function is called by the "Mute" button.
                     // It toggles the state of the Mute property of the Media Player.
{
	var bMuteState;

	if (sBrowser == "IE") {
		bMuteState = document.MediaPlayer1.Mute;
	} else {
		bMuteState = document.MediaPlayer1.GetMute();
	}

	if (bMuteState == true) {
		if (sBrowser == "IE") {
			document.MediaPlayer1.Mute = false;
		} else {
			document.MediaPlayer1.SetMute(false);
		}
	} else {
		if (sBrowser == "IE") {
			document.MediaPlayer1.Mute = true;
		} else {
			document.MediaPlayer1.SetMute(true);
		}
	}
}

function full() {
   var player = document.MediaPlayer1; 
   if (player.playState  == 3)  {     // 3 means 'playing'  
     player.fullScreen = true;
   }
}
